EDUC 6713-D-2 Application two: Developing your personal GAME plan
Goal #1: Facilitate and inspire student learning and creativity by promoting student reflection.
From NETS-T (ISTE, 2008)
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. C) Teachers promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative process.
GAME Plan
Set goals
I want my students to participate in a discourse about issues raised in the literature assigned to be read both in and out of class by using digital-age tools. I want my students to do more critical thinking on their own beyond the discussions I lead in class. I have a class webpage capable of hosting a discussion board but I do not utilize this. I want to utilize this tool for responses that go beyond the basic writing assignments and discussions of class.
Take action
In order to make this successful, I will first need to refine my class webpage and set up the discussion board section on the webpage. I will need to have all the students register as a student user with the webpage host. I will walk the students through this process in class. I will next introduce my students to discussion posting with an initial post assignment. Once they have learned to make a post on the board, I can then make discussion assignments in which they respond to prompts from the literature we are studying. In addition to their posts, I can also require my students to respond to other students’ posts as well.
Monitor
As I begin making these discussion post assignments, it will be important for me to make sure I am making progress toward my goal (Cennamo, Ross, & Ertmer, 2009). I will need to set aside a specific time to review and respond to students’ posts and their responses on others’ posts. I will need to check with any students who do not post or respond to be certain they understand the assignment and the method of using the technology.
Evaluate and extend
I will need to get feedback from the students themselves. Through discussions, peer evaluations, and even surveys, I can assess the success of the assignments and the benefits the students glean. If the discussion posts seem to be moving me to my goal, I can extend this assignment to perhaps having other classes participate in our discussions through the webpage as well as parents and other teachers. I could also extend this by branching out to a blog rather than just the discussion board. I will need to check in frequently with my students to not only make certain I am achieving the goal, but also to see if any adjustments or changes are needed (Laureate Education, Inc., 2010).
From NETS-T (ISTE, 2008)
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. C) Teachers promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative process.
GAME Plan
Set goals
I want my students to participate in a discourse about issues raised in the literature assigned to be read both in and out of class by using digital-age tools. I want my students to do more critical thinking on their own beyond the discussions I lead in class. I have a class webpage capable of hosting a discussion board but I do not utilize this. I want to utilize this tool for responses that go beyond the basic writing assignments and discussions of class.
Take action
In order to make this successful, I will first need to refine my class webpage and set up the discussion board section on the webpage. I will need to have all the students register as a student user with the webpage host. I will walk the students through this process in class. I will next introduce my students to discussion posting with an initial post assignment. Once they have learned to make a post on the board, I can then make discussion assignments in which they respond to prompts from the literature we are studying. In addition to their posts, I can also require my students to respond to other students’ posts as well.
Monitor
As I begin making these discussion post assignments, it will be important for me to make sure I am making progress toward my goal (Cennamo, Ross, & Ertmer, 2009). I will need to set aside a specific time to review and respond to students’ posts and their responses on others’ posts. I will need to check with any students who do not post or respond to be certain they understand the assignment and the method of using the technology.
Evaluate and extend
I will need to get feedback from the students themselves. Through discussions, peer evaluations, and even surveys, I can assess the success of the assignments and the benefits the students glean. If the discussion posts seem to be moving me to my goal, I can extend this assignment to perhaps having other classes participate in our discussions through the webpage as well as parents and other teachers. I could also extend this by branching out to a blog rather than just the discussion board. I will need to check in frequently with my students to not only make certain I am achieving the goal, but also to see if any adjustments or changes are needed (Laureate Education, Inc., 2010).
Goal #2: Design and Develop Digital-Age Learning Experiences and Assessments by customizing and personalizing learning activities.
From NETS-T (ISTE, 2008)
2. Design and develop digital-age learning experiences and assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. C)Teachers
customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
GAME Plan
Set goals
I want my students to make connections to the real world while they expand their understanding of the literature works we read. I realize that my students have varied learning styles and do not all learn the same way. In order to reach all my students, I must develop assignments that will appeal to their different learning styles and strategies. I also have a goal of my students completing assignments with digital-age technologies to make their reading and the assignments more relevant to their world (Laureate Education, Inc., 2010).
Take action
In order to help my students make more relevant connections as they delve deeper into the reading, I want to assign my students activities and projects that relate their varied learning styles. I would like to have my students develop and post podcasts that can be accessed online by other classes. I want my students to use digital media such as Web 2.0 tools to complete assignments from our literature. One such thing I could have them do is to actually design a webpage about the novel using web design software. I could also have my students create videos to be uploaded to the internet.
Monitor
As I work to develop assignments for my students that promote understanding of the literature while presenting relevance to the digital world, I must monitor whether or not I am actually achieve this goal Cennamo, Ross, & Ertmer, 2009). If I am not finding the interest level, I will need to make modifications.
Evaluate and extend
Once I am satisfied that the assignments I am making appeal to the students learning styles as well as their interests engaging them in the learning, I will need to assess the assignments ability to achieve comprehension of the objectives with the literature. If there is not an acceptable level of comprehension in the objectives, I may need to modify the assignments to better focus on and target the desired learning. When the assignments are successful, these could be extended to connect with students in classes from other parts of the country studying the same works.
References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom
Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA:
Wadsworth, Cengage Learning.
ISTE. (2008). The ISTE NETS and performance indicators for teachers (NETS-T). Retrieved
Laureate Education, Inc. (Executive Producer). (2010). Program 1: Promoting self directed
learning with technology. [DVD]. Integrating technology across the content areas. Baltimore,
MD.
